Changelog v2 port

-.WAD format transfered to .PK3 format
-Map data are stored in a .WAD file found in Maps folder
-Due to Match weapon system difference, replaced some standalone weapons things into weapon panels
-Inferno and Liquid Shield (1.09.4) are replaced by Flame Shield and Water Shield (2.2)
-All texture/flat and sprites are converted to the latest srb2 pallete.
-Recreated diagonal upwards trail rings. (it was a single mapthing on 1.09.4)
-Imported every texture/flat used in the map from srb2 1.09.4 (srb2.srb) and renamed
some to avoid 2.2 texture replacements
-Imported old chaos emeralds as a cosmetic in the map (those can't be accesed anyways
due a transparent FOF blocking them
-Due Difficulty not being a thing in SRB2 2.2, all hard mode exclusive mapthings
now spawns by default
-Imported old SRB2 Credits music
-All custom object definitions and states are transfered and rewritten to LUA
	Reason: Compacts the code even more, is the language I (GLide KS) use the most
	for object definitions and it's more readable compared to the original.
	Object definitions are intact and the same as in the original version,
	some states are rewritten.

-Sonic NPC and Tails NPC is recolored to it's original intended color
(Gray Sonic, Purple Tails)
	Reason: In the original version (1.09.4), Sonic and Tails NPC have fixed
	colors even you restart the map many times. this port lightens the behavior,
	recoloring Sonic and Tails custom sprites only instead of using a state action
	for it.


Original Developer: Warpshade
Retro Monitors 2.2 for Final Demo monitors by:  "MIDIMan" (Open Assets)
Porters: GLide KS

Note: Old addon found on before named TeamLava's MEGA Folder.
Original addon link: https://mega.nz/folder/V1NiFTgY#gx8Nk7Smj8kBYzq_QVez-Q/file/RttUjDKK